![]() ![]() Large battleships that are powerful enough to decimate entire fleets and destroy entire planets. Their firepower and durability can be upgraded permanently by spending HAP as well as science. These battleships and carriers, while starting empty, can be loaded with your existing fleets, and serve as powerful and durable albeit often slower transports. They will incur a small AIP cost upon capture (from 10 AIP to 20), cost quite a bit of energy to field, but are more powerful than their fleet strength designation leads on with their experimental weaponry. However these contain an Ark/Golem, powerful battleships and carriers that were built by the Humans during their 800 year civil war. ![]() These fleets are capturable abandoned fleets. Unarmed carriers can also be transformed from one variant into another at the cost of HAP. They consist of one unarmed transport that comes in several variants, and host a complement of fighters, bombers, and frigates that use complementary technologies/strategies. They can be found abandoned all across the galaxy, each containing a fleet formerly used by the Human Empire. These fleets are your main offensive fleets. *Note that mobile/officer/lone wolf/support fleets will only upgrade the flagship, while planetary fleets upgrade everything on the planet, and fortification fleets upgrade both the flagship (battlestation/citadel) as well as all engineering drones and turrets that come with them. All fleets are upgradable with science directly by going through the Fleet tab. The following are the fleets that you can find and build within the game. Fleets are the main organizational unit of the Human Empire, and is how all planets, defences, and offensive fleets are categorized.
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