![]() ![]() Just wanted to let you know ccbRenderToTexture is missing a link under the Advanced section in the documentation. Thanks for the update! Really enjoying the dark mode so far. ![]() Thanks to just_in_case too for all support and plugins! Thanks Niko! very sucess to Ambiera and Coppercube!!! Keeping CC 6.3 with 32bit support for some older hardware regarding use cases around for additional download would still be nice, THX. Right-click the app in your Finder window and select Show Package Contents. Some examples include 'animated clerk,' 'animated soldier,' 'pistol hand,' 'fire,' 'copper stairs,' and 'corridor.' On a Mac, built-in CCP files are located in the CopperCube application. congratulations and many thanks - looking forward to trying it out. Built in CCP files can be found in the 'Prefabs' section of the CopperCube UI. Will you creating tutorial with more details? I wanted to create mobile html games but I need more detail tutorial. read the documentation I am curious about the split screen, emulation key, and web gl rendering. In practice, this sped my game up hugely from a crawl to something quite speedy. Huh, that's weird, reloading the page didn't help, but, for some reason, opening the documentation page in private mode (in browser) actualy shows an updated documentation. 4- Then one final thing is to clone all your static meshes as 'animated mesh instances' (using coppercubes right-click menu) to render them more quickly than static meshes. It's there for me, maybe you need to fresh your browser (press F5)? Woah, that's cool! But, I coudn't really find all those new features in documentation, was it updated or it will appear there soon? Īnyway, I am really excited to try out this update! Hope to have more updates again in the near future.Įdit:- It would have been much better if the prefabs icon uses ".png" textures too instead of ".bmp" so that one can use higher res images and there will be no weird outline effect for prefabs icons. Splitscreen, Animation Scripting and more thanks to just_in_case's contributions! Android Studio Electric Eel compatibility
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